Buffs and Debuffs

 Buffs 

Block - Blocks damage equal to 100% of the ATK of the target for the duration of the effect from all physical and ranged attacks, excluding status effects.

Boundless - Target becomes impervious to MOV SPD \/, Bind, Fear, and Seal.

Camouflage - Reduces the chance of being hit by a percentage.

DEF Ignoring - Ignores the DEF value of the target, dealing maximum damage with no DEF mitigation.

DMG Reduction - Reduces the damage a Gifted takes by a percent value. The percent value is not additive among effects that provide damage reduction, nor is it added with other forms of damage mitigation. Instead, DMG Reduction is applied after the initial damage has been mitigated by Block, DEF, and Natural damage mitigation.

Ex: ((100,000 x 0.2 [80% Natural DMG Reduction]) x 0.5 [50% DMG Reduction])

((100,000 x 0.2) x 0.5)

20,000 x 0.5

10,000 Final Damage

Healing over Time [HoT] - Heals the target by 1.75 max HP every second for the duration of the effect.

Invincible - Negates ALL damage received by all sources (including status effects) for the duration of the effect.

Invisible - Target is unable to be directly targeted. However, they can be guessed at through exposure from movement and attacks at a reduced hit chance (Approximately 50% chance). Can also be hit by AOE attacks, and can take damage from status effects.

Parry - Nullifies all damage from a single ranged or physical attack, occurring every 3 seconds for the duration of the effect.

Piercing - Cuts through [Block] effects and reduces effectiveness of DMG Reduction effects by 20%.

Precise Blow - Increases accuracy by 280%; attacks cannot be dodged.

Quick - Reduces CD and CT by 50% of Basic Attacks, and reduces CT of Normal and Ultimate Skills by 50%.

Untraceable - Allows target to avoid all direct damage and cannot be targeted. Cannot be traced. Can only take damage from AOE attacks and status effects.

 Debuffs