Silence of the Wind - Attacks

Basic Attack - [Splash] / [Uppercut-Strike]

Lynx enters the battlefield with no physical weapon. Sends 2 balls of energy at enemy targets, dealing 32% ATK per strike. Once Awakened, his basic attack is replaced with a double strike attack, dealing 78% ATK per strike with his sword at the enemy target, dealing twice as much damage if Truly Awakened.

Skill 1 - [Rush of Wind]

Lynx pulls the weakest enemy towards him, slashing at the enemies in front and dealing 125% ATK. Lynx is able to use this ability even with a sword in hand, and as such can periodically pull enemies towards him and slash at them if he kills his current target or his target has moved to another location. When [Truly Awakened], Lynx will instead create a vortex of wind which drags all nearby enemies into a single area for 3 seconds, then proceeding to slash at them all for 145% ATK.

Skill 2 - [Swirling Edge]

Deals damage at a target 7 times, adding an [ATK /\] buff on self and dealing 57% ATK per strike. Deals 64% ATK per strike if Truly Awakened.

Passive 1 - [Awakening Call]

When attacked for the first time, the power of Lynx begins to leak out. He is bestowed by nature a beautiful, pristine, clear sword with a sky blue handle. The sword is filled with the power of nature, shown by the swirling green leaves that surround the sword when idle, and then around Lynx when he picks up the sword. As soon as he picks up the sword, he slashes at all enemies in front of him, ignoring DEF and dealing 150% ATK. He will have the sword for the rest of the battle thereafter, gaining all abilities that come with the sword. All attacks from the sword not only deal nature and physical damage, but leave behind a trail of light blue, incandescent energy that allows the sword to damage incorporeal enemies, at a significant damage reduction (As normal enemies take the physical, nature, and energy damage, incorporeal enemies will only take damage from the energy damage). If Lynx loses more than 60% of his health, he will awaken his true self. First, he gains a second sword, effectively doubling his attack capabilities with all of his attacks. Furthermore, he will now attack more viciously, increasing his attack by 50% and having a 10% chance to inflict [Knockback] on an enemy target when attacked by his Basic attack or either of his Normal Skills.

Passive 2 - [Nature's Gift]

Lynx is a seemingly weak and ineffective fighter at the start of a battle. However, he is strengthened by nature, which boosts him to aid throughout the battle by increasing his health every time he is hit. When accompanied by another nature fighter, Lynx will also increase his attack alongside his health for every hit he and his fellow nature fighter take. If 2 nature fighters join Lynx, Lynx’s health and attack bonuses double per hit taken by all nature fighters. Lynx can only have his health increased by double its base amount, and his attack increased by 2.5x of his original attack. His attack boosts will also work with all abilities, and will be consumed by his [Nature's Fury] strike. Once he gains [20] stacks of the [Natures Gift] buff, he will gain an attack and crit rate buff. Once he gains [50] stacks of the [Natures Gift] buff, he will gain a crit rate and crit damage buff.

Ultimate Skill - [Nature's Fury]

Lynx gains a terminal strike ability of sorts, known only as [Nature's Fury]. Seen only a couple times, it involves a series of vicious attacks and strikes that slowly knockback the enemy while also using the stacks from Lynx’s [Natures Gift] buff to empower the ability. Lynx will pull the target towards him first, letting out a shockwave to stun them before letting out the [Nature’s Fury] ability. Lynx then deals 390% base ATK in a series of 5 strikes on the weakest enemy target. If any of the 5 strikes from the [Nature's Fury] ability are a critical strike, Lynx will attack an additional time, dealing 65% of his attack. If his additional strikes are also a critical strike, he will strike once more, up to a total of 5 additional strikes. Lynx will attack his target till they are either dead or he has attacked 10 times. Once he has struck his 5-10 times, he will strike his sword(s) at the ground, dealing 115% ATK and inflicting [Stun] on all nearby enemy targets for 1 second. If the target has 100%-91%/90%-81%/80%-70% of their HP, his strike will deal 4x/3x/2x more damage.

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